![]() Brave New World changes the way the game is played, and adds whole new challenges and levels of player-engagementĪ few more of the missing concepts from Civilization IV are re-introduced with a new coat of paint in Civilization V: Brave New World: trade routes and a world resolution system.Missed opportunities for reworking boring legacy civs.Miscellaneous balance changes, improvements, and scenarios.Zulu and Shoshone make Germany and America look boring.Fun new civilizations make old civs feel mundane.Completely original concepts adds fun and flavor to the game.World Congress fleshes out diplomacy, but not enough.Trade routes are an obfuscated combination of physical units and abstract "lines on a map".The new expansion, Brave New World changes all of that by adding never-before-seen concepts to the game, and they add a great deal of flavor and dramatically change the way that the game unfolds. Granted, they were also the most highly-requested features by the player community, but as concepts, nothing really felt new or original. They were just redesigns of old features that were present in previous games. One of my biggest criticisms with the Gods & Kings expansion pack for Civilization V was that none of the features added really felt all that fresh. Platforms: PC (DVD or Steam) ESRB rating: E (10+) Trade route system seems unnecessarily obfuscated, but archaeology and great works add a great deal of flavor and gives the player more to do during parts of the game that used to be dull. New features keep the game engaging throughout. There's a huge amount of base game content. ![]() Morgan Sheppard and some fun new music for the new leaders. War has been strongly discouraged via excessive economic and diplomatic penalties.Īside from new great work splash screens, there isn't much new to look at. Peaceful management of your empire's culture and economy is now more active and challenging irrespective of empire size. ![]()
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